Brawler
“You have a big dangerous Mech, and you are going to hit stuff with it. Hit stuff hard.”
Brawlers know they have a giant killing machine at their fingertips, and they love showing off the havoc a behemoth can do. Brawlers are built for melee and close attacks, getting out in front and destroying anything that gets in front of them.
As a Brawler, your Mech will be built for either front line damage or occasionally defense. It is even possible to see a controller as a brawler, simply because they can threaten and control other Mechs. A Brawler can get close to a target and deliver damage, while reducing damage taken from close weapons.
ABILITY DESCRIPTIONS
- Brawler’s Posture: At the end of your movement phase, you can declare a “Brawler’s Posture”. Until the end of the turn, you take a -1 penalty to Base Defense but a +1 bonus to your melee Attack Rolls.
- Heavy Hit: You gain a +1 bonus to damage on every melee damage roll you make.
- Parting Gift: Once on your combat phase, you can strike a target that was adjacent to you when you ended your movement phase, even if it moved away after your initiative.
- Large Step: Reduce the extra movement required by entering difficult terrain by 1; this can reduce the penalty to 0. This has no effect on elevation.
- Reduced Impact: Reduce the damage you take of any attack made by a target adjacent to you by 1, to a minimum of 1.
- Very Heavy Hit: When you miss with a melee attack, the target still takes 1d4 points of damage.
- Increased Arc: Your melee attacks can hit any Arc except directly behind you.
- Quick Step: When you run, you can increase the distance ran to twice your walking speed.