“You have a big dangerous Mech, and you are going to hit stuff with it.  Hit stuff hard.”

Brawlers know they have a giant killing machine at their fingertips, and they love showing off the havoc a behemoth can do.  Brawlers are built for melee and close attacks, getting out in front and destroying anything that gets in front of them.

As a Brawler, your Mech will be built for either front line damage or occasionally defense.  It is even possible to see a controller as a brawler, simply because they can threaten and control other Mechs.  A Brawler can get close to a target and deliver damage, while reducing damage taken from close weapons.




  • Brawler’s Posture: At the end of your movement phase, you can declare a “Brawler’s Posture”.  Until the end of the turn, you take a -1 penalty to Base Defense but a +1 bonus to your melee Attack Rolls.
  • Heavy Hit: You gain a +1 bonus to damage on every melee damage roll you make.
  • Parting Gift: Once on your combat phase, you can strike a target that was adjacent to you when you ended your movement phase, even if it moved away after your initiative.
  • Large Step: Reduce the extra movement required by entering difficult terrain by 1; this can reduce the penalty to 0.  This has no effect on elevation.
  • Reduced Impact: Reduce the damage you take of any attack made by a target adjacent to you by 1, to a minimum of 1.
  • Very Heavy Hit: When you miss with a melee attack, the target still takes 1d4 points of damage.
  • Increased Arc: Your melee attacks can hit any Arc except directly behind you.
  • Quick Step: When you run, you can increase the distance ran to twice your walking speed.


Player Resources


GM Resources

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